<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-5531378355615974609</id><updated>2011-07-30T18:30:50.964-07:00</updated><category term='houdini'/><category term='Massive'/><category term='dinamicas'/><category term='vray'/><category term='tornado'/><category term='infoarquitectura'/><category term='matte painting'/><category term='Eyeon Fusion'/><category term='Mental Ray'/><category term='zbrush'/><category term='3ds max'/><category term='Mantra'/><category term='Maya'/><category term='Procedural'/><category term='sprites'/><category term='renders'/><category term='particulas'/><category term='Kilmainham Gaol'/><title type='text'>Mario Caster´s Blog</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://mariocaster.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5531378355615974609/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://mariocaster.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Mario Caster</name><uri>http://www.blogger.com/profile/01817765793745114569</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_xEi8QppQTsA/StpKRTNeYGI/AAAAAAAAAAM/FE9WH6fEmDw/S220/41251.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>30</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-5531378355615974609.post-6568573385650351654</id><published>2010-03-03T11:59:00.001-08:00</published><updated>2010-03-03T11:59:39.442-08:00</updated><title type='text'>Demo reel VFX 2009</title><content type='html'>Mi demo reel de VFX y multitudes. Todas y cada una de las partes hechas única y exclusivamente por mi.&lt;br /&gt;&lt;br /&gt;&lt;object width="400" height="300"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=9890907&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1"&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=9890907&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;p&gt;&lt;a href="http://vimeo.com/9890907"&gt;Demo Reel 2009 2&lt;/a&gt; from &lt;a href="http://vimeo.com/user1247199"&gt;Mario Caster&lt;/a&gt; on &lt;a href="http://vimeo.com"&gt;Vimeo&lt;/a&gt;.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;ENG:&lt;br /&gt;My demo reel of VFX / Crowd TD.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5531378355615974609-6568573385650351654?l=mariocaster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5531378355615974609/posts/default/6568573385650351654'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5531378355615974609/posts/default/6568573385650351654'/><link rel='alternate' type='text/html' href='http://mariocaster.blogspot.com/2010/03/demo-reel-vfx-2009.html' title='Demo reel VFX 2009'/><author><name>Mario Caster</name><uri>http://www.blogger.com/profile/01817765793745114569</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_xEi8QppQTsA/StpKRTNeYGI/AAAAAAAAAAM/FE9WH6fEmDw/S220/41251.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-5531378355615974609.post-6410129724633430534</id><published>2010-03-02T06:56:00.001-08:00</published><updated>2010-03-02T06:57:55.917-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Massive'/><title type='text'>Disturbios en Londres</title><content type='html'>Una toma hecha en Massive con un fondo tomado de la película "28 semanas después"&lt;br /&gt;&lt;br /&gt;&lt;object width="400" height="300"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=9846904&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1"&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=9846904&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;p&gt;&lt;a href="http://vimeo.com/9846904"&gt;Riots in London (Massive)&lt;/a&gt; from &lt;a href="http://vimeo.com/user1247199"&gt;Mario Caster&lt;/a&gt; on &lt;a href="http://vimeo.com"&gt;Vimeo&lt;/a&gt;.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;ENG:&lt;br /&gt;&lt;br /&gt;Massive shot with background from "28 weeks later" film&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5531378355615974609-6410129724633430534?l=mariocaster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5531378355615974609/posts/default/6410129724633430534'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5531378355615974609/posts/default/6410129724633430534'/><link rel='alternate' type='text/html' href='http://mariocaster.blogspot.com/2010/03/disturbios-en-londres.html' title='Disturbios en Londres'/><author><name>Mario Caster</name><uri>http://www.blogger.com/profile/01817765793745114569</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_xEi8QppQTsA/StpKRTNeYGI/AAAAAAAAAAM/FE9WH6fEmDw/S220/41251.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-5531378355615974609.post-5363879636914471514</id><published>2010-03-01T19:51:00.000-08:00</published><updated>2010-03-01T19:52:07.530-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='houdini'/><title type='text'>Explosion</title><content type='html'>Un video más de una explosión subterránea hecha en Houdini con DOP's, SOP's y POP's&lt;br /&gt;&lt;br /&gt;&lt;object width="400" height="300"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=9840517&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1"&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=9840517&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;p&gt;&lt;a href="http://vimeo.com/9840517"&gt;Houdini sub explosion&lt;/a&gt; from &lt;a href="http://vimeo.com/user1247199"&gt;Mario Caster&lt;/a&gt; on &lt;a href="http://vimeo.com"&gt;Vimeo&lt;/a&gt;.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;ENG:&lt;br /&gt;&lt;br /&gt;A sub explosion made in Houdini and composited in Nuke.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5531378355615974609-5363879636914471514?l=mariocaster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5531378355615974609/posts/default/5363879636914471514'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5531378355615974609/posts/default/5363879636914471514'/><link rel='alternate' type='text/html' href='http://mariocaster.blogspot.com/2010/03/explosion.html' title='Explosion'/><author><name>Mario Caster</name><uri>http://www.blogger.com/profile/01817765793745114569</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_xEi8QppQTsA/StpKRTNeYGI/AAAAAAAAAAM/FE9WH6fEmDw/S220/41251.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-5531378355615974609.post-7902783142102052456</id><published>2010-02-27T07:50:00.000-08:00</published><updated>2010-02-27T07:53:04.081-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Mental Ray'/><category scheme='http://www.blogger.com/atom/ns#' term='Maya'/><title type='text'>Fluidos en Maya (Integración)</title><content type='html'>Un pequeño ejercicio con fluidos en Maya integrado en una escena extraída de la película "28 semanas después"&lt;br /&gt;&lt;br /&gt;&lt;object width="400" height="300"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=9780626&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1"&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=9780626&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;p&gt;&lt;a href="http://vimeo.com/9780626"&gt;Maya Fluid Integration&lt;/a&gt; from &lt;a href="http://vimeo.com/user1247199"&gt;Mario Caster&lt;/a&gt; on &lt;a href="http://vimeo.com"&gt;Vimeo&lt;/a&gt;.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;ENG:&lt;br /&gt;&lt;br /&gt;A small exercise with Maya Fluids integrated in a "28 weeks later" extracted scene.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5531378355615974609-7902783142102052456?l=mariocaster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5531378355615974609/posts/default/7902783142102052456'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5531378355615974609/posts/default/7902783142102052456'/><link rel='alternate' type='text/html' href='http://mariocaster.blogspot.com/2010/02/fluidos-en-maya-integracion.html' title='Fluidos en Maya (Integración)'/><author><name>Mario Caster</name><uri>http://www.blogger.com/profile/01817765793745114569</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_xEi8QppQTsA/StpKRTNeYGI/AAAAAAAAAAM/FE9WH6fEmDw/S220/41251.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-5531378355615974609.post-7633840234149884375</id><published>2010-02-25T05:27:00.000-08:00</published><updated>2010-02-25T08:52:25.622-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='tornado'/><category scheme='http://www.blogger.com/atom/ns#' term='particulas'/><category scheme='http://www.blogger.com/atom/ns#' term='houdini'/><title type='text'>Houdini Tornado</title><content type='html'>Un tornado hecho en Houdini renderizado con volumétricas (isooffset).&lt;br /&gt;&lt;br /&gt;&lt;object height="300" width="400"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=9728107&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1"&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=9728107&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="300" width="400"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;p&gt;&lt;a href="http://vimeo.com/9728107"&gt;Houdini Tornado (Volumentric)&lt;/a&gt; from &lt;a href="http://vimeo.com/user1247199"&gt;Mario Caster&lt;/a&gt; on &lt;a href="http://vimeo.com/"&gt;Vimeo&lt;/a&gt;.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;Houdini tornado made with volumetrics (isoffset)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5531378355615974609-7633840234149884375?l=mariocaster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5531378355615974609/posts/default/7633840234149884375'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5531378355615974609/posts/default/7633840234149884375'/><link rel='alternate' type='text/html' href='http://mariocaster.blogspot.com/2010/02/houdini-tornado.html' title='Houdini Tornado'/><author><name>Mario Caster</name><uri>http://www.blogger.com/profile/01817765793745114569</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_xEi8QppQTsA/StpKRTNeYGI/AAAAAAAAAAM/FE9WH6fEmDw/S220/41251.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-5531378355615974609.post-6670904636555924110</id><published>2010-02-25T05:22:00.000-08:00</published><updated>2010-02-25T08:52:32.510-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='houdini'/><title type='text'>Houdini Apprentice Challenge</title><content type='html'>Este fue mi intento para entrar en el Houdini Apprentice Challenge. Al final sólo se quedó en intento ya que no me terminó de gustar el resultado final.&lt;br /&gt;&lt;br /&gt;&lt;object height="300" width="400"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=9728187&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1"&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=9728187&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="300" width="400"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;p&gt;&lt;a href="http://vimeo.com/9728187"&gt;Procedural crack generator (Houdini Challenge)&lt;/a&gt; from &lt;a href="http://vimeo.com/user1247199"&gt;Mario Caster&lt;/a&gt; on &lt;a href="http://vimeo.com/"&gt;Vimeo&lt;/a&gt;.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;ENG:&lt;br /&gt;&lt;br /&gt;This was my attempt to the Houdini Challenge. I never sent it because I was not enough satisfied with final result.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5531378355615974609-6670904636555924110?l=mariocaster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5531378355615974609/posts/default/6670904636555924110'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5531378355615974609/posts/default/6670904636555924110'/><link rel='alternate' type='text/html' href='http://mariocaster.blogspot.com/2010/02/houdini-apprentice-challenge.html' title='Houdini Apprentice Challenge'/><author><name>Mario Caster</name><uri>http://www.blogger.com/profile/01817765793745114569</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_xEi8QppQTsA/StpKRTNeYGI/AAAAAAAAAAM/FE9WH6fEmDw/S220/41251.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-5531378355615974609.post-7887951563143822699</id><published>2010-02-25T04:45:00.000-08:00</published><updated>2010-02-25T08:52:40.078-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='houdini'/><title type='text'>Houdini Procedural Crack Generator (HDA)</title><content type='html'>Hola a todos! Este es un generador de "cracks" en superficie procedural en el que he estado trabajando unos dias. Está controlado por una esfera pasando por un plano. Espero que guste! SaluDOP's!&lt;br /&gt;&lt;br /&gt;&lt;object height="300" width="400"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=9722102&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1"&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=9722102&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="300" width="400"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;p&gt;&lt;a href="http://vimeo.com/9722102"&gt;Houdini Procedural Crack Generator (HDA)&lt;/a&gt; from &lt;a href="http://vimeo.com/user1247199"&gt;Mario Caster&lt;/a&gt; on &lt;a href="http://vimeo.com/"&gt;Vimeo&lt;/a&gt;.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;ENG:&lt;br /&gt;&lt;br /&gt;Hi all!&lt;br /&gt;&lt;br /&gt;This is a procedural surface crack generator wich I have been working for days. It is controlled by a sphere going over a plane. I hope you like!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5531378355615974609-7887951563143822699?l=mariocaster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5531378355615974609/posts/default/7887951563143822699'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5531378355615974609/posts/default/7887951563143822699'/><link rel='alternate' type='text/html' href='http://mariocaster.blogspot.com/2010/02/houdini-procedural-crack-generator-hda.html' title='Houdini Procedural Crack Generator (HDA)'/><author><name>Mario Caster</name><uri>http://www.blogger.com/profile/01817765793745114569</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_xEi8QppQTsA/StpKRTNeYGI/AAAAAAAAAAM/FE9WH6fEmDw/S220/41251.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-5531378355615974609.post-3798110851756975460</id><published>2010-02-05T11:38:00.000-08:00</published><updated>2010-02-25T08:52:49.585-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Massive'/><title type='text'>(Massive Prime) Zombie &amp; Car agents</title><content type='html'>Toma final en Massive Prime del agente "Zombie" y el agente "Mustang" (ambos desarrollados por mi) con un background tomado de una película.&lt;br /&gt;&lt;br /&gt;&lt;object height="320" width="400"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=9231504&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1"&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=9231504&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="320" width="400"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;p&gt;&lt;a href="http://vimeo.com/9231504"&gt;Massive Prime Zombie and Car Agent (Final Shot)&lt;/a&gt; from &lt;a href="http://vimeo.com/user1247199"&gt;Mario Caster&lt;/a&gt; on &lt;a href="http://vimeo.com/"&gt;Vimeo&lt;/a&gt;.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;Massive prime final shot of my both car and zombie agents (developed by myself). Background taken from a film.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5531378355615974609-3798110851756975460?l=mariocaster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5531378355615974609/posts/default/3798110851756975460'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5531378355615974609/posts/default/3798110851756975460'/><link rel='alternate' type='text/html' href='http://mariocaster.blogspot.com/2010/02/massive-prime-zombie-car-agents.html' title='(Massive Prime) Zombie &amp; Car agents'/><author><name>Mario Caster</name><uri>http://www.blogger.com/profile/01817765793745114569</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_xEi8QppQTsA/StpKRTNeYGI/AAAAAAAAAAM/FE9WH6fEmDw/S220/41251.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-5531378355615974609.post-842710974542993827</id><published>2010-02-04T16:35:00.000-08:00</published><updated>2010-02-25T08:52:57.518-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Massive'/><title type='text'>Massive Car and Zombie Agents</title><content type='html'>Test rápido antes de la toma final con un agente zombi y otro de un Mustang (ambos desarrollados por mi)&lt;br /&gt;&lt;br /&gt;&lt;object height="300" width="400"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=9210233&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1"&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=9210233&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="300" width="400"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;p&gt;&lt;a href="http://vimeo.com/9210233"&gt;Massive Prime Mustang and Zombie Agents&lt;/a&gt; from &lt;a href="http://vimeo.com/user1247199"&gt;Mario Caster&lt;/a&gt; on &lt;a href="http://vimeo.com/"&gt;Vimeo&lt;/a&gt;.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;Quick test before final shot with a zombie agent and a car agent (both developed by me)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5531378355615974609-842710974542993827?l=mariocaster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5531378355615974609/posts/default/842710974542993827'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5531378355615974609/posts/default/842710974542993827'/><link rel='alternate' type='text/html' href='http://mariocaster.blogspot.com/2010/02/massive-car-and-zombie-agents.html' title='Massive Car and Zombie Agents'/><author><name>Mario Caster</name><uri>http://www.blogger.com/profile/01817765793745114569</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_xEi8QppQTsA/StpKRTNeYGI/AAAAAAAAAAM/FE9WH6fEmDw/S220/41251.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-5531378355615974609.post-3273333908282438556</id><published>2009-10-13T03:43:00.000-07:00</published><updated>2010-02-25T08:53:08.975-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='houdini'/><category scheme='http://www.blogger.com/atom/ns#' term='sprites'/><title type='text'>Houdini Sprite Shader Test</title><content type='html'>Un test rápido de un shader hecho en VOP´s para sprites... que salaos que son los sprites :D. SaluDOPs!&lt;br /&gt;&lt;br /&gt;&lt;object height="300" width="400"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=7025188&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1"&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=7025188&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="300" width="400"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;p&gt;&lt;a href="http://vimeo.com/7025188"&gt;Houdini Sprites VOP Shader&lt;/a&gt; from &lt;a href="http://vimeo.com/user1247199"&gt;Mario Caster&lt;/a&gt; on &lt;a href="http://vimeo.com/"&gt;Vimeo&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Quick sprites shader test in VOP´s&lt;br /&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5531378355615974609-3273333908282438556?l=mariocaster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5531378355615974609/posts/default/3273333908282438556'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5531378355615974609/posts/default/3273333908282438556'/><link rel='alternate' type='text/html' href='http://mariocaster.blogspot.com/2009/10/houdini-sprite-shader-test.html' title='Houdini Sprite Shader Test'/><author><name>Sayden</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_Y4-9ocuHMVU/StRusoaY5jI/AAAAAAAAAEE/MYT-HPG64xw/S220/41251.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-5531378355615974609.post-7071232508763329281</id><published>2009-10-11T19:57:00.001-07:00</published><updated>2010-02-25T08:53:16.748-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Massive'/><title type='text'>Zombie Agent (Massive)</title><content type='html'>Aquí va, un primer test de unas cuantas tomas que voy a hacer con unos zombies en Massive Prime&lt;br /&gt;&lt;br /&gt;&lt;object height="300" width="400"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=7017336&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1"&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=7017336&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="300" width="400"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;p&gt;&lt;a href="http://vimeo.com/7017336"&gt;Crowd Zombie Test&lt;/a&gt; from &lt;a href="http://vimeo.com/user1247199"&gt;Mario Caster&lt;/a&gt; on &lt;a href="http://vimeo.com/"&gt;Vimeo&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;First test of a zombie agent made in Massive&lt;br /&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5531378355615974609-7071232508763329281?l=mariocaster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5531378355615974609/posts/default/7071232508763329281'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5531378355615974609/posts/default/7071232508763329281'/><link rel='alternate' type='text/html' href='http://mariocaster.blogspot.com/2009/10/test-zombi-en-massive-prime.html' title='Zombie Agent (Massive)'/><author><name>Sayden</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_Y4-9ocuHMVU/StRusoaY5jI/AAAAAAAAAEE/MYT-HPG64xw/S220/41251.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-5531378355615974609.post-3117316934322842543</id><published>2009-05-13T08:03:00.000-07:00</published><updated>2010-01-29T06:58:05.391-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='renders'/><category scheme='http://www.blogger.com/atom/ns#' term='3ds max'/><category scheme='http://www.blogger.com/atom/ns#' term='vray'/><category scheme='http://www.blogger.com/atom/ns#' term='infoarquitectura'/><title type='text'>Renders 04!</title><content type='html'>&lt;p&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_Y4-9ocuHMVU/SgrheqAk-DI/AAAAAAAAADY/uHI_rF6-z80/s1600-h/MONTAJE+PANADERiA+copia.jpg"&gt;&lt;img src="http://3.bp.blogspot.com/_Y4-9ocuHMVU/SgrheqAk-DI/AAAAAAAAADY/uHI_rF6-z80/s400/MONTAJE+PANADERiA+copia.jpg" style="margin: 0px auto 10px; display: block; width: 400px; height: 300px; text-align: center;" name="BLOGGER_PHOTO_ID_5335324625362810930" alt="" id="BLOGGER_PHOTO_ID_5335324625362810930" border="0" height="300" width="400" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Mas renders de 3Ds Max y Vray.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5531378355615974609-3117316934322842543?l=mariocaster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5531378355615974609/posts/default/3117316934322842543'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5531378355615974609/posts/default/3117316934322842543'/><link rel='alternate' type='text/html' href='http://mariocaster.blogspot.com/2009/05/renders-04.html' title='Renders 04!'/><author><name>Sayden</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_Y4-9ocuHMVU/StRusoaY5jI/AAAAAAAAAEE/MYT-HPG64xw/S220/41251.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_Y4-9ocuHMVU/SgrheqAk-DI/AAAAAAAAADY/uHI_rF6-z80/s72-c/MONTAJE+PANADERiA+copia.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5531378355615974609.post-6970922505434105721</id><published>2009-05-13T07:30:00.000-07:00</published><updated>2010-01-29T06:57:51.315-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='renders'/><category scheme='http://www.blogger.com/atom/ns#' term='3ds max'/><category scheme='http://www.blogger.com/atom/ns#' term='vray'/><category scheme='http://www.blogger.com/atom/ns#' term='infoarquitectura'/><title type='text'>Renders 03!</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_Y4-9ocuHMVU/SgraIR0QxNI/AAAAAAAAADQ/n8URU7Iln5k/s1600-h/MANGO+ROJO.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 300px;" src="http://2.bp.blogspot.com/_Y4-9ocuHMVU/SgraIR0QxNI/AAAAAAAAADQ/n8URU7Iln5k/s400/MANGO+ROJO.jpg" alt="" id="BLOGGER_PHOTO_ID_5335316544330187986" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_Y4-9ocuHMVU/SgrZx8N75_I/AAAAAAAAADI/JW8D3EAfH9U/s1600-h/SCALA+NEGRO.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 300px;" src="http://3.bp.blogspot.com/_Y4-9ocuHMVU/SgrZx8N75_I/AAAAAAAAADI/JW8D3EAfH9U/s400/SCALA+NEGRO.jpg" alt="" id="BLOGGER_PHOTO_ID_5335316160575170546" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Max y Vray&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5531378355615974609-6970922505434105721?l=mariocaster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5531378355615974609/posts/default/6970922505434105721'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5531378355615974609/posts/default/6970922505434105721'/><link rel='alternate' type='text/html' href='http://mariocaster.blogspot.com/2009/05/renders-03.html' title='Renders 03!'/><author><name>Sayden</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_Y4-9ocuHMVU/StRusoaY5jI/AAAAAAAAAEE/MYT-HPG64xw/S220/41251.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_Y4-9ocuHMVU/SgraIR0QxNI/AAAAAAAAADQ/n8URU7Iln5k/s72-c/MANGO+ROJO.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5531378355615974609.post-6320567319860689084</id><published>2009-05-13T07:25:00.000-07:00</published><updated>2010-01-29T06:57:39.437-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='renders'/><category scheme='http://www.blogger.com/atom/ns#' term='3ds max'/><category scheme='http://www.blogger.com/atom/ns#' term='vray'/><category scheme='http://www.blogger.com/atom/ns#' term='infoarquitectura'/><title type='text'>Renders 02!</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_Y4-9ocuHMVU/SgrZTjNlbvI/AAAAAAAAADA/DQ2HehbEudo/s1600-h/0001_view010000.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 300px;" src="http://4.bp.blogspot.com/_Y4-9ocuHMVU/SgrZTjNlbvI/AAAAAAAAADA/DQ2HehbEudo/s400/0001_view010000.jpg" alt="" id="BLOGGER_PHOTO_ID_5335315638466735858" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_Y4-9ocuHMVU/SgrY26dk8XI/AAAAAAAAAC4/NB3zuZA6OVQ/s1600-h/SALA+DE+DIRECCION0000.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 300px;" src="http://4.bp.blogspot.com/_Y4-9ocuHMVU/SgrY26dk8XI/AAAAAAAAAC4/NB3zuZA6OVQ/s400/SALA+DE+DIRECCION0000.jpg" alt="" id="BLOGGER_PHOTO_ID_5335315146491621746" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Mas renders en Max y Vray&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5531378355615974609-6320567319860689084?l=mariocaster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5531378355615974609/posts/default/6320567319860689084'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5531378355615974609/posts/default/6320567319860689084'/><link rel='alternate' type='text/html' href='http://mariocaster.blogspot.com/2009/05/renders_13.html' title='Renders 02!'/><author><name>Sayden</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_Y4-9ocuHMVU/StRusoaY5jI/AAAAAAAAAEE/MYT-HPG64xw/S220/41251.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_Y4-9ocuHMVU/SgrZTjNlbvI/AAAAAAAAADA/DQ2HehbEudo/s72-c/0001_view010000.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5531378355615974609.post-8146728046302341724</id><published>2009-05-13T07:10:00.000-07:00</published><updated>2010-01-29T06:57:27.855-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='renders'/><category scheme='http://www.blogger.com/atom/ns#' term='3ds max'/><category scheme='http://www.blogger.com/atom/ns#' term='vray'/><category scheme='http://www.blogger.com/atom/ns#' term='infoarquitectura'/><title type='text'>Renders 01!</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_Y4-9ocuHMVU/SgrXcd-Dv_I/AAAAAAAAACw/Xmeh_J4N51k/s1600-h/FARMACIA+BLANCO+3+FINAL.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 300px;" src="http://1.bp.blogspot.com/_Y4-9ocuHMVU/SgrXcd-Dv_I/AAAAAAAAACw/Xmeh_J4N51k/s400/FARMACIA+BLANCO+3+FINAL.jpg" alt="" id="BLOGGER_PHOTO_ID_5335313592655003634" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_Y4-9ocuHMVU/SgrXLJvgQqI/AAAAAAAAACo/oX6DtsLnSrg/s1600-h/FARMACIA+NOGAL+TEIDE+-+FINAL.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 300px;" src="http://1.bp.blogspot.com/_Y4-9ocuHMVU/SgrXLJvgQqI/AAAAAAAAACo/oX6DtsLnSrg/s400/FARMACIA+NOGAL+TEIDE+-+FINAL.jpg" alt="" id="BLOGGER_PHOTO_ID_5335313295167472290" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Un par de renders de 3Ds Max y Vray&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5531378355615974609-8146728046302341724?l=mariocaster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5531378355615974609/posts/default/8146728046302341724'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5531378355615974609/posts/default/8146728046302341724'/><link rel='alternate' type='text/html' href='http://mariocaster.blogspot.com/2009/05/renders.html' title='Renders 01!'/><author><name>Sayden</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_Y4-9ocuHMVU/StRusoaY5jI/AAAAAAAAAEE/MYT-HPG64xw/S220/41251.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_Y4-9ocuHMVU/SgrXcd-Dv_I/AAAAAAAAACw/Xmeh_J4N51k/s72-c/FARMACIA+BLANCO+3+FINAL.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5531378355615974609.post-7804891859691274209</id><published>2009-05-13T02:30:00.000-07:00</published><updated>2010-02-25T08:53:41.260-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Procedural'/><category scheme='http://www.blogger.com/atom/ns#' term='Mantra'/><category scheme='http://www.blogger.com/atom/ns#' term='houdini'/><title type='text'>Houdini Ciudad Procedural 03</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_Y4-9ocuHMVU/Sgnav7sv6kI/AAAAAAAAACg/_cQafnKykqI/s1600-h/PROCEDURAL+CITY+03.JPEG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 224px;" src="http://2.bp.blogspot.com/_Y4-9ocuHMVU/Sgnav7sv6kI/AAAAAAAAACg/_cQafnKykqI/s400/PROCEDURAL+CITY+03.JPEG" alt="" id="BLOGGER_PHOTO_ID_5335035750611151426" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Nuevo test con chapuza potencial con el nodo instance y la expresión instancepoint(). Hay 50625 edificios de entre 4 y 20 plantas cada uno. A una media de 10 plantas por edificio, 6 puertas por planta y 4 personas por puerta tendremos una ciudad de mas de 12 millones de habitantes xD (dos veces Madrid). También he usado el Mantra Delayed Surface SHOP.&lt;br /&gt;&lt;br /&gt;Cada edificio tiene mas de 5000 primitivas. En total había 50625 edificios (un grid de 225x225) Lo que nos daría algo mas de 253 millones de primitivas!!! (En realidad supongo que serán menos ya que Mantra eliminará los edificios que no aparecen en la camára para ahorrar memoria).&lt;br /&gt;&lt;br /&gt;Gracias a Netvudu de Odforce por su aportación. SaluDOP´s!&lt;br /&gt;&lt;br /&gt;ENG:&lt;br /&gt;&lt;br /&gt;New learning test with instance node and instancepoint() expression. There are 50625 buildings between 4 and 20 floors each one. With 10 floors per building, 6 houses per floor and 4 persons per house we´d have more than 12 million persons city (twice Madrid population). I have also use Mantra Delayed Surface SHOP.&lt;br /&gt;&lt;br /&gt;Each building has more than 5000 primitives. There are 50625 buildings (a 225x225 grid). So we have 253 millions of primitives, minus buildings don´t facing the camera.&lt;br /&gt;&lt;br /&gt;Thanks to Netvudu from Odforce.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5531378355615974609-7804891859691274209?l=mariocaster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5531378355615974609/posts/default/7804891859691274209'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5531378355615974609/posts/default/7804891859691274209'/><link rel='alternate' type='text/html' href='http://mariocaster.blogspot.com/2009/05/houdini-ciudad-procedural-03.html' title='Houdini Ciudad Procedural 03'/><author><name>Sayden</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_Y4-9ocuHMVU/StRusoaY5jI/AAAAAAAAAEE/MYT-HPG64xw/S220/41251.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_Y4-9ocuHMVU/Sgnav7sv6kI/AAAAAAAAACg/_cQafnKykqI/s72-c/PROCEDURAL+CITY+03.JPEG' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5531378355615974609.post-1277160874753181460</id><published>2009-05-08T08:11:00.001-07:00</published><updated>2010-02-25T08:53:54.478-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Procedural'/><category scheme='http://www.blogger.com/atom/ns#' term='Mantra'/><category scheme='http://www.blogger.com/atom/ns#' term='houdini'/><title type='text'>Ciudad Procedural 02 en Houdini</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_Y4-9ocuHMVU/SgRLbXd6uuI/AAAAAAAAACU/I6xHW1JrSXI/s1600-h/Procedural+City+02.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 301px;" src="http://2.bp.blogspot.com/_Y4-9ocuHMVU/SgRLbXd6uuI/AAAAAAAAACU/I6xHW1JrSXI/s400/Procedural+City+02.jpg" alt="" id="BLOGGER_PHOTO_ID_5333470792241560290" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Este es el segundo modelado de edificio para la ciudad procedural. Está hecho en sops con un L-System. Por ahora solo es controlable el escalado x,z y el número de pisos. Renderizado en Mantra (micropolygons).&lt;br /&gt;&lt;br /&gt;ENG:&lt;br /&gt;&lt;br /&gt;This is a second modelled building for the procedural city. It´s made in SOPs with L-System. By now, I can only control x and z scale and floor number. Rendered in Mantra (micropolygons).&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5531378355615974609-1277160874753181460?l=mariocaster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5531378355615974609/posts/default/1277160874753181460'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5531378355615974609/posts/default/1277160874753181460'/><link rel='alternate' type='text/html' href='http://mariocaster.blogspot.com/2009/05/ciudad-procedural-02-en-houdini.html' title='Ciudad Procedural 02 en Houdini'/><author><name>Sayden</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_Y4-9ocuHMVU/StRusoaY5jI/AAAAAAAAAEE/MYT-HPG64xw/S220/41251.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_Y4-9ocuHMVU/SgRLbXd6uuI/AAAAAAAAACU/I6xHW1JrSXI/s72-c/Procedural+City+02.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5531378355615974609.post-7403771317774736422</id><published>2009-05-08T00:14:00.001-07:00</published><updated>2010-02-25T08:55:29.750-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='particulas'/><category scheme='http://www.blogger.com/atom/ns#' term='Mantra'/><category scheme='http://www.blogger.com/atom/ns#' term='houdini'/><title type='text'>Houdini Particle Instancing 02</title><content type='html'>&lt;span style="font-weight: bold;"&gt;El segundo test, esta vez con cámara estática. Mantra con MB y DOF. SaluDOP´s!&lt;br /&gt;&lt;br /&gt;&lt;object height="300" width="400"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=4531187&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1"&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=4531187&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="300" width="400"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;p&gt;&lt;a href="http://vimeo.com/4531187"&gt;Houdini Particle Instancing 02&lt;/a&gt; from &lt;a href="http://vimeo.com/user1247199"&gt;Mario Caster&lt;/a&gt; on &lt;a href="http://vimeo.com/"&gt;Vimeo&lt;/a&gt;.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;The second test, this time with static camera. Mantra with MB and DOF. Bye!&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5531378355615974609-7403771317774736422?l=mariocaster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5531378355615974609/posts/default/7403771317774736422'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5531378355615974609/posts/default/7403771317774736422'/><link rel='alternate' type='text/html' href='http://mariocaster.blogspot.com/2009/05/houdini-particle-instancing-02.html' title='Houdini Particle Instancing 02'/><author><name>Sayden</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_Y4-9ocuHMVU/StRusoaY5jI/AAAAAAAAAEE/MYT-HPG64xw/S220/41251.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-5531378355615974609.post-4271882608742256888</id><published>2009-05-06T01:28:00.000-07:00</published><updated>2010-02-25T08:55:40.655-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='particulas'/><category scheme='http://www.blogger.com/atom/ns#' term='Mantra'/><category scheme='http://www.blogger.com/atom/ns#' term='houdini'/><title type='text'>Houdini Particle Instancing</title><content type='html'>Hulas a todos! Aquí subo unas pruebas que hice ayer con el nodo de particle instancing. Renderizado con Mantra, MB Y DOF. SaluDOPs!&lt;br /&gt;&lt;br /&gt;&lt;object height="300" width="400"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=4506991&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1"&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=4506991&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="300" width="400"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;p&gt;&lt;a href="http://vimeo.com/4506991"&gt;Houdini particle instancing&lt;/a&gt; from &lt;a href="http://vimeo.com/user1247199"&gt;Mario Caster&lt;/a&gt; on &lt;a href="http://vimeo.com/"&gt;Vimeo&lt;/a&gt;.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;Hi all! There is some yesterday tests I did with particle instance node. Rendered with Mantra, MB and DOF. Bye!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5531378355615974609-4271882608742256888?l=mariocaster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5531378355615974609/posts/default/4271882608742256888'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5531378355615974609/posts/default/4271882608742256888'/><link rel='alternate' type='text/html' href='http://mariocaster.blogspot.com/2009/05/houdini-particle-instancing.html' title='Houdini Particle Instancing'/><author><name>Sayden</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_Y4-9ocuHMVU/StRusoaY5jI/AAAAAAAAAEE/MYT-HPG64xw/S220/41251.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-5531378355615974609.post-2815681167172431837</id><published>2009-05-04T08:17:00.001-07:00</published><updated>2010-02-25T08:54:36.425-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='dinamicas'/><category scheme='http://www.blogger.com/atom/ns#' term='houdini'/><title type='text'>Muro derrumbándose por impacto</title><content type='html'>Aquí dejo una simulación rápida hecha con DOP´s. Además el muro de ladrillos es un asset hecho por mí para simplificar la creación de un muro de ladrillos. SaluDOPs!&lt;br /&gt;&lt;br /&gt;&lt;object height="300" width="400"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=4511014&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1"&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=4511014&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="300" width="400"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;p&gt;&lt;a href="http://vimeo.com/4511014"&gt;Brickwall dinamics simulation (DOP´s)&lt;/a&gt; from &lt;a href="http://vimeo.com/user1247199"&gt;Mario Caster&lt;/a&gt; on &lt;a href="http://vimeo.com/"&gt;Vimeo&lt;/a&gt;.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;The is a quick simulation made in DOP´s. Also brickwall is a personal HDA to simplify the brickwalls creation.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5531378355615974609-2815681167172431837?l=mariocaster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5531378355615974609/posts/default/2815681167172431837'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5531378355615974609/posts/default/2815681167172431837'/><link rel='alternate' type='text/html' href='http://mariocaster.blogspot.com/2009/05/muro-derrumbandose-por-impacto.html' title='Muro derrumbándose por impacto'/><author><name>Sayden</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_Y4-9ocuHMVU/StRusoaY5jI/AAAAAAAAAEE/MYT-HPG64xw/S220/41251.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-5531378355615974609.post-5939567995494160298</id><published>2009-04-30T04:25:00.000-07:00</published><updated>2010-02-25T08:55:49.635-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='particulas'/><category scheme='http://www.blogger.com/atom/ns#' term='houdini'/><title type='text'>Lluvia!</title><content type='html'>¿¿¿Y quien no ha hecho ese típico sistema de partículas para lluvia??? Pues aquí va mi versión con Houdini. Tampoco me he quebrado la cabeza demasiado (8 nodos POP´s). Salu2!&lt;br /&gt;&lt;br /&gt;&lt;object height="300" width="400"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=4511589&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1"&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=4511589&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="300" width="400"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;p&gt;&lt;a href="http://vimeo.com/4511589"&gt;Houdini Rain&lt;/a&gt; from &lt;a href="http://vimeo.com/user1247199"&gt;Mario Caster&lt;/a&gt; on &lt;a href="http://vimeo.com/"&gt;Vimeo&lt;/a&gt;.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;The tipical rain exercise made in Houdini. Not very difficult (8 POP´s nodes). Bye!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5531378355615974609-5939567995494160298?l=mariocaster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5531378355615974609/posts/default/5939567995494160298'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5531378355615974609/posts/default/5939567995494160298'/><link rel='alternate' type='text/html' href='http://mariocaster.blogspot.com/2009/04/lluvia.html' title='Lluvia!'/><author><name>Sayden</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_Y4-9ocuHMVU/StRusoaY5jI/AAAAAAAAAEE/MYT-HPG64xw/S220/41251.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-5531378355615974609.post-6756023548673469752</id><published>2009-04-30T00:41:00.000-07:00</published><updated>2010-02-05T11:43:25.008-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Mental Ray'/><category scheme='http://www.blogger.com/atom/ns#' term='Maya'/><category scheme='http://www.blogger.com/atom/ns#' term='Kilmainham Gaol'/><title type='text'>Prision de Kilmainham Gaol 02</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_Y4-9ocuHMVU/SflXr8Ym8hI/AAAAAAAAACE/scPR6GhaY4M/s1600-h/title_Jail.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 217px;" src="http://1.bp.blogspot.com/_Y4-9ocuHMVU/SflXr8Ym8hI/AAAAAAAAACE/scPR6GhaY4M/s400/title_Jail.jpg" alt="" id="BLOGGER_PHOTO_ID_5330388046425027090" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Dejo colgado mi primer intento de textura e iluminación de la prisión sin mucho éxito. Todo con Mental Ray y Maya.&lt;br /&gt;&lt;br /&gt;This was my first attemp of texturing and illuminate Kilmainham Gaol prison. Mental Ray and Maya&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5531378355615974609-6756023548673469752?l=mariocaster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5531378355615974609/posts/default/6756023548673469752'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5531378355615974609/posts/default/6756023548673469752'/><link rel='alternate' type='text/html' href='http://mariocaster.blogspot.com/2009/04/prision-de-kilmainham-gaol-02.html' title='Prision de Kilmainham Gaol 02'/><author><name>Sayden</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_Y4-9ocuHMVU/StRusoaY5jI/AAAAAAAAAEE/MYT-HPG64xw/S220/41251.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_Y4-9ocuHMVU/SflXr8Ym8hI/AAAAAAAAACE/scPR6GhaY4M/s72-c/title_Jail.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5531378355615974609.post-3816887391172281175</id><published>2009-04-30T00:35:00.000-07:00</published><updated>2009-04-30T00:48:56.496-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Mental Ray'/><category scheme='http://www.blogger.com/atom/ns#' term='Maya'/><title type='text'>3D Render Challenge</title><content type='html'>Esta es mi aportación al challenge de la página www.3drender.com. Lo hice cuando llevaba 2 meses con Maya y, bueno, no está mal, a mi siempre me gustó. Iluminado con luz directa y renderizado con Mental Ray. Salu2!&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_Y4-9ocuHMVU/SflX3lXK7hI/AAAAAAAAACM/u6NWO90Cr6Q/s1600-h/title_escaleras.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 217px;" src="http://4.bp.blogspot.com/_Y4-9ocuHMVU/SflX3lXK7hI/AAAAAAAAACM/u6NWO90Cr6Q/s400/title_escaleras.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5330388246403411474" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5531378355615974609-3816887391172281175?l=mariocaster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5531378355615974609/posts/default/3816887391172281175'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5531378355615974609/posts/default/3816887391172281175'/><link rel='alternate' type='text/html' href='http://mariocaster.blogspot.com/2009/04/3d-render-challenge.html' title='3D Render Challenge'/><author><name>Sayden</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_Y4-9ocuHMVU/StRusoaY5jI/AAAAAAAAAEE/MYT-HPG64xw/S220/41251.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_Y4-9ocuHMVU/SflX3lXK7hI/AAAAAAAAACM/u6NWO90Cr6Q/s72-c/title_escaleras.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5531378355615974609.post-1590275081144331338</id><published>2009-04-30T00:33:00.000-07:00</published><updated>2010-01-29T06:56:43.407-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='3ds max'/><category scheme='http://www.blogger.com/atom/ns#' term='vray'/><category scheme='http://www.blogger.com/atom/ns#' term='infoarquitectura'/><title type='text'>3Ds Max y Vray</title><content type='html'>Ahí dejo mi primer trabajo con Max y Vray. Ni que decir tiene que había mucho que mejorar pero... bueno... paso a paso. Salu2!&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_Y4-9ocuHMVU/SflUWLkHReI/AAAAAAAAABk/O0HOAevXFjA/s1600-h/title_infoarq.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 217px;" src="http://3.bp.blogspot.com/_Y4-9ocuHMVU/SflUWLkHReI/AAAAAAAAABk/O0HOAevXFjA/s400/title_infoarq.jpg" alt="" id="BLOGGER_PHOTO_ID_5330384374007809506" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5531378355615974609-1590275081144331338?l=mariocaster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5531378355615974609/posts/default/1590275081144331338'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5531378355615974609/posts/default/1590275081144331338'/><link rel='alternate' type='text/html' href='http://mariocaster.blogspot.com/2009/04/ahi-dejo-mi-primer-trabajo-con-max-y.html' title='3Ds Max y Vray'/><author><name>Sayden</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_Y4-9ocuHMVU/StRusoaY5jI/AAAAAAAAAEE/MYT-HPG64xw/S220/41251.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_Y4-9ocuHMVU/SflUWLkHReI/AAAAAAAAABk/O0HOAevXFjA/s72-c/title_infoarq.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5531378355615974609.post-7456481125355116363</id><published>2009-04-30T00:29:00.000-07:00</published><updated>2009-04-30T00:31:19.467-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='zbrush'/><title type='text'>Primeros pasos con Zbrush</title><content type='html'>Aquí dejo una calavera que hice en Zbrush con ayuda del libro "ZBrush Character Creation: Advanced Digital Sculpting" &lt;a href="http://www.amazon.com/ZBrush-Character-Creation-Advanced-Sculpting/dp/047024996X/ref=sr_1_1?ie=UTF8&amp;s=books&amp;qid=1241076604&amp;sr=8-1"&gt;Link&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_Y4-9ocuHMVU/SflTs81zgfI/AAAAAAAAABc/HTRN5dmRVIE/s1600-h/title_calavera.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 217px;" src="http://2.bp.blogspot.com/_Y4-9ocuHMVU/SflTs81zgfI/AAAAAAAAABc/HTRN5dmRVIE/s400/title_calavera.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5330383665680843250" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5531378355615974609-7456481125355116363?l=mariocaster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5531378355615974609/posts/default/7456481125355116363'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5531378355615974609/posts/default/7456481125355116363'/><link rel='alternate' type='text/html' href='http://mariocaster.blogspot.com/2009/04/primeros-pasos-con-zbrush.html' title='Primeros pasos con Zbrush'/><author><name>Sayden</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_Y4-9ocuHMVU/StRusoaY5jI/AAAAAAAAAEE/MYT-HPG64xw/S220/41251.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_Y4-9ocuHMVU/SflTs81zgfI/AAAAAAAAABc/HTRN5dmRVIE/s72-c/title_calavera.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5531378355615974609.post-2185105618957124809</id><published>2009-04-29T09:21:00.001-07:00</published><updated>2010-02-27T07:53:33.574-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Mental Ray'/><category scheme='http://www.blogger.com/atom/ns#' term='Maya'/><category scheme='http://www.blogger.com/atom/ns#' term='Kilmainham Gaol'/><title type='text'>Prisión de Kilmainham Gaol</title><content type='html'>Este es un proyecto a medias de la prisión de Kilmaiham Gaol en Irlanda. Aún falta texturizarlo e iluminarlo en condiciones... pero ahí va un occlusion.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_Y4-9ocuHMVU/Sfh-s5MNwBI/AAAAAAAAABU/vXwZVhQoHqY/s1600-h/06.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 320px;" src="http://3.bp.blogspot.com/_Y4-9ocuHMVU/Sfh-s5MNwBI/AAAAAAAAABU/vXwZVhQoHqY/s400/06.jpg" alt="" id="BLOGGER_PHOTO_ID_5330149468724379666" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5531378355615974609-2185105618957124809?l=mariocaster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5531378355615974609/posts/default/2185105618957124809'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5531378355615974609/posts/default/2185105618957124809'/><link rel='alternate' type='text/html' href='http://mariocaster.blogspot.com/2009/04/prision-de-kilmainham-gaol.html' title='Prisión de Kilmainham Gaol'/><author><name>Sayden</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_Y4-9ocuHMVU/StRusoaY5jI/AAAAAAAAAEE/MYT-HPG64xw/S220/41251.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_Y4-9ocuHMVU/Sfh-s5MNwBI/AAAAAAAAABU/vXwZVhQoHqY/s72-c/06.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5531378355615974609.post-2164858354330931085</id><published>2009-04-29T08:52:00.003-07:00</published><updated>2010-02-25T08:54:25.732-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Procedural'/><category scheme='http://www.blogger.com/atom/ns#' term='Mantra'/><category scheme='http://www.blogger.com/atom/ns#' term='houdini'/><title type='text'>Ciudad Procedural!</title><content type='html'>Llevo un tiempo trabajando (a ratos) en un asset de una ciudad. Está controlada por stamps. Anchura, profundidad, altura por piso, número de pisos, número de chimeneas y creo que casi todo está reunido en 2 nodos null. Todavía estoy con él, quiero introducir mas edificios y que las calles tengan cierta lógica.&lt;br /&gt;&lt;br /&gt;Por ahora dejo estas dos imágenes de unos test que he hecho con Mantra.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_Y4-9ocuHMVU/Sfh5-Jq-AaI/AAAAAAAAABM/QDo1Wklx8ZM/s1600-h/city2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 300px;" src="http://1.bp.blogspot.com/_Y4-9ocuHMVU/Sfh5-Jq-AaI/AAAAAAAAABM/QDo1Wklx8ZM/s400/city2.jpg" alt="" id="BLOGGER_PHOTO_ID_5330144267647975842" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_Y4-9ocuHMVU/Sfh56MfbipI/AAAAAAAAABE/JIgaMmiygy0/s1600-h/city.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 300px;" src="http://2.bp.blogspot.com/_Y4-9ocuHMVU/Sfh56MfbipI/AAAAAAAAABE/JIgaMmiygy0/s400/city.jpg" alt="" id="BLOGGER_PHOTO_ID_5330144199685409426" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I have been working in a city asset. It is controlled by stamps. Width, depth, floor height, floor number and I think almost everything are gathered in two null nodes. I am still with him, I did want to introduce different buildings and I did want to give some logic to the streets.&lt;br /&gt;&lt;br /&gt;For now I let these two pictures that I have done in a tests with Mantra.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5531378355615974609-2164858354330931085?l=mariocaster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5531378355615974609/posts/default/2164858354330931085'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5531378355615974609/posts/default/2164858354330931085'/><link rel='alternate' type='text/html' href='http://mariocaster.blogspot.com/2009/04/ciudad-procedural_4843.html' title='Ciudad Procedural!'/><author><name>Sayden</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_Y4-9ocuHMVU/StRusoaY5jI/AAAAAAAAAEE/MYT-HPG64xw/S220/41251.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_Y4-9ocuHMVU/Sfh5-Jq-AaI/AAAAAAAAABM/QDo1Wklx8ZM/s72-c/city2.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5531378355615974609.post-1034972617183341410</id><published>2009-04-29T08:40:00.004-07:00</published><updated>2010-02-25T08:54:53.682-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='particulas'/><category scheme='http://www.blogger.com/atom/ns#' term='dinamicas'/><category scheme='http://www.blogger.com/atom/ns#' term='houdini'/><title type='text'>Partículas y dinámicas 01</title><content type='html'>Pues esta es una prueba con partículas y dinámicas. En realidad las únicas dinámicas que hay son las de la piedra cayendo al suelo. Ésta emite partículas que se adhieren al suelo para generar el desplazamiento. Todo procedural.&lt;br /&gt;&lt;br /&gt;&lt;object height="300" width="400"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=4511385&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1"&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=4511385&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="300" width="400"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;p&gt;&lt;a href="http://vimeo.com/4511385"&gt;Houdini Procedural tips&lt;/a&gt; from &lt;a href="http://vimeo.com/user1247199"&gt;Mario Caster&lt;/a&gt; on &lt;a href="http://vimeo.com/"&gt;Vimeo&lt;/a&gt;.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;Well, this is a dynamics and particles test. In fact the only dynamics simulation was the stone falling to the ground. The stone emits particles that adhere to the ground to generate the displacement. All procedural.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5531378355615974609-1034972617183341410?l=mariocaster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5531378355615974609/posts/default/1034972617183341410'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5531378355615974609/posts/default/1034972617183341410'/><link rel='alternate' type='text/html' href='http://mariocaster.blogspot.com/2009/04/particulas-y-dinamicas-01_4104.html' title='Partículas y dinámicas 01'/><author><name>Sayden</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_Y4-9ocuHMVU/StRusoaY5jI/AAAAAAAAAEE/MYT-HPG64xw/S220/41251.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-5531378355615974609.post-7691396144254078297</id><published>2009-04-29T06:26:00.001-07:00</published><updated>2010-01-29T06:58:51.508-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='matte painting'/><category scheme='http://www.blogger.com/atom/ns#' term='Eyeon Fusion'/><title type='text'>Ejercicio de Matte Painting</title><content type='html'>Bueno, pues este es un ejercicio de matte painting hecho íntegramente en Eyeon Fusion 5 y After Effects CS3. Gracias a Jesús por su ayuda.&lt;br /&gt;&lt;br /&gt;&lt;object height="300" width="400"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=3230443&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1"&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=3230443&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="300" width="400"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;a href="http://vimeo.com/3230443"&gt;Wall Street Matte Painting&lt;/a&gt; from &lt;a href="http://vimeo.com/user1247199"&gt;Mario Caster&lt;/a&gt; on &lt;a href="http://vimeo.com/"&gt;Vimeo&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5531378355615974609-7691396144254078297?l=mariocaster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5531378355615974609/posts/default/7691396144254078297'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5531378355615974609/posts/default/7691396144254078297'/><link rel='alternate' type='text/html' href='http://mariocaster.blogspot.com/2009/04/ejercicio-de-matte-painting.html' title='Ejercicio de Matte Painting'/><author><name>Sayden</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_Y4-9ocuHMVU/StRusoaY5jI/AAAAAAAAAEE/MYT-HPG64xw/S220/41251.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-5531378355615974609.post-4493813011805615948</id><published>2009-04-29T06:13:00.002-07:00</published><updated>2010-02-25T08:54:09.462-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Mantra'/><category scheme='http://www.blogger.com/atom/ns#' term='houdini'/><title type='text'>Pruebas con el nodo instance</title><content type='html'>El otro día estuve enredando con la ayuda y mirando los nodos del nivel obj. Ví el nodo instance que, a grandes rasgos, carga una serie de objetos en tiempo de render.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;El render de debajo son 1.000.000 de cubos (sin su cara inferior). 5.000.000 de primitivas y 10.000.000 de triángulos. Iluminado con una luz direccional y con un shader de occlusion.&lt;br /&gt;&lt;br /&gt;Tiempo de render en un core 2 duo a 2,26 gh (4 gb ram):  &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_Y4-9ocuHMVU/SfhSt1BAJFI/AAAAAAAAAAM/C0lVQxnWWvU/s1600-h/gfgh1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 300px;" src="http://2.bp.blogspot.com/_Y4-9ocuHMVU/SfhSt1BAJFI/AAAAAAAAAAM/C0lVQxnWWvU/s400/gfgh1.jpg" alt="" id="BLOGGER_PHOTO_ID_5330101106271855698" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I was looking at the help of the obj level. I discover "Instance Node" wich, broadly speaking, can load a very high number of objects at render time.&lt;br /&gt;&lt;br /&gt;First render has 1 million of boxes (without the lower face). 5 million of primitives and 10 million of triangles. One direct light and occlusion shader.&lt;br /&gt;&lt;br /&gt;Rendertime: 9 minutes in a Core 2 Duo 2,26 Ghz 4 Gb RAM.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5531378355615974609-4493813011805615948?l=mariocaster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5531378355615974609/posts/default/4493813011805615948'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5531378355615974609/posts/default/4493813011805615948'/><link rel='alternate' type='text/html' href='http://mariocaster.blogspot.com/2009/04/pruebas-con-el-nodo-instance_2611.html' title='Pruebas con el nodo instance'/><author><name>Sayden</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_Y4-9ocuHMVU/StRusoaY5jI/AAAAAAAAAEE/MYT-HPG64xw/S220/41251.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_Y4-9ocuHMVU/SfhSt1BAJFI/AAAAAAAAAAM/C0lVQxnWWvU/s72-c/gfgh1.jpg' height='72' width='72'/></entry></feed>
