![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjy9zAkmvJA4hhYSUokmGjssZBScddIik53PWSe7BLOZQUPFlAymfFJpQuDYXHNmi-wsTOE2t-kb9_rVZKqd8luelL_x707KK7pK2ziG1ppvfNA1rKDFVbpzWUWnhkHX-2QMO0AjfYBG1l0/s400/title_calavera.jpg)
jueves, abril 30, 2009
Primeros pasos con Zbrush
Aquí dejo una calavera que hice en Zbrush con ayuda del libro "ZBrush Character Creation: Advanced Digital Sculpting" Link
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjy9zAkmvJA4hhYSUokmGjssZBScddIik53PWSe7BLOZQUPFlAymfFJpQuDYXHNmi-wsTOE2t-kb9_rVZKqd8luelL_x707KK7pK2ziG1ppvfNA1rKDFVbpzWUWnhkHX-2QMO0AjfYBG1l0/s400/title_calavera.jpg)
Suscribirse a:
Enviar comentarios (Atom)
A 3D, Big Data and physical computing blog
Copyright © La Ley Del Máximo Esfuerzo. All rights reserved.
Blogger templates created by Templates Block | Wordpress theme by Design Disease
0 comentarios:
Publicar un comentario